Cone:
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Compute the vertices for a cone.
The cone emanates from p and points in direction u. If no outputs are
specified the cone will be drawn in a new figure. alpha is transparency
(0.5 means half transparent)
Type Cone for a demo.
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Form:
[v, f] = Cone( p, u, halfAngle, l, n, c )
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Inputs
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p (3,1) Location of apex
u (3,1) Cone axis unit vector
halfAngle (1,1) Cone half angle (rad)
l (1,1) Length of cone
n (1,1) Number of divisions
color (1,4) [red, green, blue, alpha]
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Outputs
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v (:,3) Vertices
f (:,3) Faces
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Children:
Common: Graphics/Frustrum
Common: Graphics/NewFig
Common: Graphics/XLabelS
Common: Graphics/YLabelS
Common: Graphics/ZLabelS
Common: Quaternion/QForm
Common: Quaternion/U2Q
Math: Linear/DupVect
Math: Linear/Mag