Disk:
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Draw a disk.
For correct lighting points must be entered counterclockwise.
Type Disk for a demo.
Since version 10.
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Form:
[v, f] = Disk( r, z )
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Inputs
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r (1,1) Radius
n (1,1) Number of points
z (1,1) z
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Outputs
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v (4,3) Vertices
f (4,3) Faces
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Children:
Common: Graphics/NewFig
Common: Graphics/XLabelS
Common: Graphics/YLabelS
Common: Graphics/ZLabelS