Mesh3DMF:

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   Generate a 3DMF for a mesh. This function will append ".t3d" to the file.
   The vertices in the vertex list must be in order, for example if the
   following are the vertices of a rectangle

   1     2

   4     3

   they must be entered as [1;2;3;4]

   colorAtt is vertex color information. One column vector is entered per
   vertex. The column vector is composed of

   [ RGBDiffuse; RGBSpecular; SpecularExponent; RGBTransparency]

   Each RGB variable is a column vector [r;g;b] where r,g and b are between
   0 and 1. SpecularExponent is > 1 and can be large.

   Since version 2.
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   Form:
   Mesh3DMF( v, vM, fileName, colorAtt )
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   ------
   Inputs
   ------
   v			  (3,:)   Vertices
   vM            (:,:)   Vertex map. Must be in order.
   fileName      (:)     Filename
   colorAtt      (10,:)  Color information [[r;g;b];[r;g;b];e;[r;g;b]]

   -------
   Outputs
   -------
   None

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Children:

Common: Graphics/Centroid
Common: Graphics/Normal
Math: Linear/Unit