Mesh3DMF:
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Generate a 3DMF for a mesh. This function will append ".t3d" to the file.
The vertices in the vertex list must be in order, for example if the
following are the vertices of a rectangle
1 2
4 3
they must be entered as [1;2;3;4]
colorAtt is vertex color information. One column vector is entered per
vertex. The column vector is composed of
[ RGBDiffuse; RGBSpecular; SpecularExponent; RGBTransparency]
Each RGB variable is a column vector [r;g;b] where r,g and b are between
0 and 1. SpecularExponent is > 1 and can be large.
Since version 2.
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Form:
Mesh3DMF( v, vM, fileName, colorAtt )
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Inputs
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v (3,:) Vertices
vM (:,:) Vertex map. Must be in order.
fileName (:) Filename
colorAtt (10,:) Color information [[r;g;b];[r;g;b];e;[r;g;b]]
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Outputs
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None
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Children:
Common: Graphics/Centroid
Common: Graphics/Normal
Math: Linear/Unit