ShapedStrut:

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   Generate strut going from x1 to x2.  
   Set the origin at the center of the crossection otherwise the ends may 
   not look correct.
   See also Polygon and Extrude.

   Type ShapedStrut for a demo.
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   Form:
   [v, f, volume] = ShapedStrut( x1, x2, c )
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   ------
   Inputs
   ------
   x1         (3,1) Location of top
   x2         (3,1) Location of bottom
   c          (1,1) Crossection data
                    .x (1,m) x locations
                    .y (1,m) y locations

   -------
   Outputs
   -------
   v          (:,3)  Vertices
   f          (:,3)  Faces
   volume     (1,1)  Volume of the strut

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Children:

Common: Graphics/Extrude
Common: Graphics/NewFig
Common: Graphics/Polygon
Common: Graphics/XLabelS
Common: Graphics/YLabelS
Common: Graphics/ZLabelS
Common: Quaternion/Q2Mat
Common: Quaternion/U2Q
Math: Linear/Mag
Math: Linear/Unit