Path: Common/ComponentModels
% Compute the vertices for a cone. The cone emanates from p and points in direction u. If no outputs are specified the cone will be drawn in a new figure. alpha is transparency (0.5 means half transparent) Type Cone for a demo. -------------------------------------------------------------------------- Form: [v, f] = Cone( p, u, halfAngle, l, n, c ) -------------------------------------------------------------------------- ------ Inputs ------ p (3,1) Location of apex u (3,1) Cone axis unit vector halfAngle (1,1) Cone half angle (rad) l (1,1) Length of cone n (1,1) Number of divisions color (1,4) [red, green, blue, alpha] ------- Outputs ------- v (:,3) Vertices f (:,3) Faces --------------------------------------------------------------------------
Common: ComponentModels/Frustrum Common: Graphics/DrawVertices Common: Quaternion/QForm Common: Quaternion/U2Q Math: Linear/DupVect
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