Path: Common/ComponentModels
% Compute faces and vertices for a sector patch. The sector origin is at the point r0. One edge of the sector is pointed along the unit vector u1. The other edge is along the unit vector u2. The sector patch is computed as a set of triangles with length "scale" that bridge the two vectors. Type SectorPatch for a demo. -------------------------------------------------------------------------- Form: [f,v] = SectorPatch( r0, u1, u2, scale ) -------------------------------------------------------------------------- ------ Inputs ------ r0 (3,1) Origin of sector u1 (3,1) Unit vector for one edge u2 (3,1) Unit vector for other edge scale (1,1) Scale defines length (radius) of sector ------- Outputs ------- f (:,3) Faces v (:,3) Vertices --------------------------------------------------------------------------
Common: Graphics/NewFig Math: Linear/Cross Math: Linear/Dot Math: Linear/Unit
Back to the Common Module page