Tetrahedron:
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Compute the 4 points of a regular tetrahedron, the surface area and volume.
The first point is at the origin by default. Setting centroid=1 will
put the centroid of the first 3 points at the origin.
Call with no outputs to see a picture in 3D.
Since version 7.
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Usage:
[p,a,v] = Tetrahedron( d, eul, centroid )
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Inputs
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d (1) Length of each side [length]
eul (1,3) Euler angles defining orientation
centroid (1) Flag. If 1, puts the centroid of the first 3 points at
the origin. Otherwise (default) the first point is at
the origin.
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Outputs
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p (3,4) [x;y;z] coordinates of the four corners
a (1) Surface area [length^2]
v (1) Volume [length^3]
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Children:
Common: Quaternion/QForm
Common: Transform/Eul2Q