AnglesMcInnesToU:
% Angles to unit vector using McInnes' convention. u will be AWAY from the sun.
The cone and clock angles define the vector from the reference axes such that
n = cos(cone)*r + sin(cone)*cos(clock)*p + sin(cone)*sin(clock)*z
where p is the orbit normal and z = p x r. A special function is necessary
because McInnes does not define clock from the y-axis of a right-handed
frame.
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Form:
u = AnglesMcInnesToU( cone, clock, q )
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Inputs
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cone (1,:) Cone angle (rad)
clock (1,:) Clock angle (rad)
q (1,:) Rotation from inertial to clock reference frame
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Outputs
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u
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See also AnglesRotToU
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Children:
Math: Linear/Cross
Math: Linear/Unit