GAMin:
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Applies a genetic algorithm to minimizing a function.
The initial state is xand d is a data structure containing tuning parameters.
Uses an elitist model and terminates after a set number of generations.
Since version 7.
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Form:
[x, fBest, fPlot] = GAMin( fun, x, d, s )
where:
errMag = fun( x, d )
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Inputs
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fun (1,:) Cost function name or handle
x (m,1) Initial state
d (1,1) Data structure to pass to fun
s (1,1) Data structure for genetic algorithm
.nI (1,1) Number of individuals
.nG (1,1) Number of generations
.bounds (n,2) Variable bounds, rows of [min max]
.fncMutate (:) Function for mutations
.optMutate (1,:) Options for mutation function
.fncSelect (:) Function for selection
.optSelect (1,:) Options for selection function
.fncXOver (:) Function for cross-overs
.optXOver (1,:) Options for cross-over function
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Outputs
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x (m,1) Best state
fBest (1,1) Best (lowest) cost
fPlot (1,:) Cost vs. generation
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Children:
Common: General/IsVersionAfter
Common: Graphics/Plot2D