MeshToPatch:
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Convert a mesh to a patch. If the arguments v and f are input
it will add the new mesh to the existing patch. The mesh will
be converted into triangles.
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Form:
[v, f] = MeshToPatch( x, y, z )
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Inputs
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x (:,:) X positions of mesh
y (:,:) Y positions of mesh
z (:,:) Z positions of mesh
vIn (n,3) Vertices
fIn (m,3) Faces
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Outputs
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v (n,3) Vertices
f (m,3) Faces
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Children:
Common: Graphics/NewFig