AU2M:
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Convert an angle and a unit vector to a matrix.
The resulting matrix transforms from the unrotated to rotated frame
Type AU2M for a demo.
Since version 10.
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Form:
m = AU2M( angle, u )
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Inputs
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angle (1,1) Angle
u (3,1) Unit vector
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Outputs
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m (3,3) Matrix
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Children:
Common: Graphics/AddAxes
Common: Graphics/Coordinates
Common: Quaternion/AU2Q
Common: Quaternion/Q2Mat