Maneuver data structure.
Public Attributes | |
bool | achieve |
Flag indicating whether to achieve the maneuver or not. | |
int | nBurns |
Number of burns. | |
burn_t | burnData [FF_MAX_BURNS] |
Array of burn data structures. | |
double | t0 |
Maneuver start time [MET]. | |
double | tF |
Maneuver completion time [MET]. | |
int | iD |
Maneuver command ID. |
bool maneuver_s::achieve |
Referenced by ImpulsiveLPManeuver(), and ImpulsiveManeuver().
Referenced by AccelVector2ManeuverStruct(), CollisionSurvey(), ImpulsiveManeuver(), and ManeuverStruct2AccelVector().
burn_t maneuver_s::burnData[FF_MAX_BURNS] |
Referenced by AccelVector2ManeuverStruct(), ImpulsiveManeuver(), and ManeuverStruct2AccelVector().
double maneuver_s::t0 |
Referenced by AccelVector2ManeuverStruct(), and ImpulsiveManeuver().
double maneuver_s::tF |
Referenced by AccelVector2ManeuverStruct(), CollisionSurvey(), and ImpulsiveManeuver().
int maneuver_s::iD |
Referenced by AccelVector2ManeuverStruct(), and ImpulsiveManeuver().